![]() The saturation in the HDR space is also kept after tone mapping. Maps only the luminance information to the LDR space and then reproduces the original saturation. ReinhardLum : Type for implementing the Reinhard tone map with the luminance as the reference and keeping the original saturation (vividness: RGB ratio).Accordingly, it causes the resolution of the high luminance components to become high, and stronger reproduction of the luminance variations in the bright portions. Reinhard : This results in mapping that is more gradual than Sensitometric, and contrast that is slightly low.Sensitometric : Default function when scene rendering is performed in the HDR space.Also, glare synthesis is a little smoother than Linear. LinearSat : This is almost the same as Linear, except that the output color is clamped.We do not recommend this unless you have some specific reason for using it, because the high luminance components will be completely lost and blown out highlights will occur if linear mapping is used as the final screen output as is. This is optimal for when implementing some effect in the HDR space on the application side after the applying of the effects. Linear : The output color is not clamped to 0 to 1 for this type only.Auto : The tone map function is selected automatically. ![]() This is the gamma value for gamma correction.įunction to use to map the HDR range to the LDR range. Scales the HDR space rendering results before any glare effects are applied or tone mapping takes place.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |